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Not all students have a high-quality STEM education, which can limit their post-secondary learning and career options. EDC works to improve the quality, effectiveness, and equity of STEM learning and teaching, giving all students a solid foundation in computer science and creating pathways to STEM careers for students from underrepresented groups, students from low-income families, and English learners.

We develop STEM curricula, digital games, and apps that engage, excite, and challenge students, aiming to foster and use technology for robust STEM experiences. And through national resource centers and collaborative research, we guide STEM research and program design.

Learn about EDC’s work with Family STEM Communities.

Related Content

Tackling Inequity in the Mathematics Classroom
EDC’s Babette Moeller and Matt McLeod discuss their efforts to make mathematics teaching more equitable.

EDC Talks: STEM Education in Rural Schools
In this video, Pam Buffington discusses how to enrich STEM learning in rural communities.

A New Language for Mathematics
Young children often struggle to write down their mathematical ideas. Could computer programming be an easier language for them?

EDC Talks: Making Time for Family Math
What are some fun, easy activities that families can do to encourage math learning at home? (Hint: You are probably already doing some of them.)

Tapping, Swiping, and Learning Science
Research findings on The Cat in the Hat Knows a Lot About That!™ have implications for parents, educators, and educational media developers.

Resources

Here are a few of our resources on STEM. To see more, visit our Resources section.

Videos

In this video, NSF-funded researchers Arthur Barody, Jere Confrey, Paul Goldenberg, and Julie Sarama discuss the importance of mathematics education in the early grades.

Studies

Developed by EDC, this set of eight briefs outlines research related to the challenges and recommendations for K–12 STEM education.

Reports

EDC and SRI International conducted an independent study of the Public Broadcasting Service (PBS) KIDS Play & Learn Science app, which includes in-app and direct hands-on science explorations for children ages 3 to 6 and their parents.

White papers

This occupational profile details the skills, knowledge, and behaviors needed for success in big data fields.

Reports

This report presents the results of a first-of-its-kind national survey of parents, who were asked about the types of early science educational activities they do with their young children.

Reports

This report covers EDC’s process evaluation of Year 1 of the iDesign project, a three-year NSF ITEST-funded project to engage underrepresented youth in designing interactive, culturally and sociall

Reports

This report presents detailed descriptions of five guidelines for schools and districts to consider as they draw upon interactive mobile technologies to promote students’ mathematical thinking.

Reports

This report provides an overview of EDC’s Elementary Science Summit.

Apps

These three, free interactive puzzles—“Mobiles,” “Who Am I?,” and “Mystery Grid”—are popular with young people, families, and educators across the U.S. and around the world.

Reports

The proliferation of new technologies is changing the way we live, learn, and work. This white paper examines the complex and interconnected challenges related to workforce development, economics, education, equity, and ethics that our society must address to ensure our workforce is future-ready.